Showing posts with label blood angels. Show all posts
Showing posts with label blood angels. Show all posts
Saturday, July 31, 2010
Angels Sanguine Updates!
Just some quick updates to the Angels Sanguine forces, including Sergeant Raziel and Librarian Vorador.
If anyone can guess the common thread between the names and the ones to come, prize for you.
Tuesday, April 20, 2010
Green Glowing Eyes
Ever since I saw this tutorial I have been a fan of using the technique. It takes some precise handiwork, and thus is a trial and error experience, but in the end I am overly happy with the effects, and thus saw a need to include it on the site.
http://www.bolterandchainsword.com/index.php?autocom=ineo&showarticle=127
Here are some old archive examples of how I've used the technique:



As you can see, the effect works best on lighter colors, but with careful effort can be used on darker tones as well.
http://www.bolterandchainsword.com/index.php?autocom=ineo&showarticle=127
Here are some old archive examples of how I've used the technique:



As you can see, the effect works best on lighter colors, but with careful effort can be used on darker tones as well.
Stormraven Gunship
Blood Angels Death Company!
Just got my hands on the new Death Company box and immediately got to painting. I have also included here a Death Company Dreadnought I did a few weeks back.
Overall, they're fun to paint, but a serious pain given how difficult it is to paint black, as well as the sheer amount of "stuff" is on each model (purity seals, icons, etc.)








Overall, they're fun to paint, but a serious pain given how difficult it is to paint black, as well as the sheer amount of "stuff" is on each model (purity seals, icons, etc.)








Prototype Blood Angels
Here we have some early concept ideas for future Blood Angels (this was some two years back) featuring first Angels Encarmine (bottom), who where eventually scrapped, to my Marrow Suckers/Unnamed force seen below.
Basically I wanted some concept of "zombie marines" without them being actual zombies. Hence the battle damage resembling torn flesh rather than armor damage. This was also the first time I experimented with the blowing eye effect, which I continue to use to this day.







Basically I wanted some concept of "zombie marines" without them being actual zombies. Hence the battle damage resembling torn flesh rather than armor damage. This was also the first time I experimented with the blowing eye effect, which I continue to use to this day.







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